diff options
| author | Johannes Loher <ghost91@gmx.net> | 2011-05-23 13:06:38 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-06-27 17:07:23 +0200 |
| commit | 14f98a9dedf21b9d73227651f3499fff66432a8f (patch) | |
| tree | 3b77e96650f9abe0edee29490b2e0a43c39c8da0 /src/game/server | |
| parent | bf6ca3e33dd5cdc9e604450fb42ff1db6aff3f2d (diff) | |
| download | zcatch-14f98a9dedf21b9d73227651f3499fff66432a8f.tar.gz zcatch-14f98a9dedf21b9d73227651f3499fff66432a8f.zip | |
Added possibility to deny changing of team after a set_team for a certain amount of time. Added server setting to do this automatically for spec votes. fixes #640.
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 20 | ||||
| -rw-r--r-- | src/game/server/player.cpp | 1 | ||||
| -rw-r--r-- | src/game/server/player.h | 1 |
3 files changed, 19 insertions, 3 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 5fe25f2c..9cec47e8 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -738,7 +738,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to move '%s' to spectators (%s)", Server()->ClientName(ClientID), Server()->ClientName(SpectateID), pReason); str_format(aDesc, sizeof(aDesc), "move '%s' to spectators", Server()->ClientName(SpectateID)); - str_format(aCmd, sizeof(aCmd), "set_team %d -1", SpectateID); + str_format(aCmd, sizeof(aCmd), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay*60); } if(aCmd[0]) @@ -774,6 +774,15 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) if(pPlayer->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && pPlayer->m_LastSetTeam && pPlayer->m_LastSetTeam+Server()->TickSpeed()*3 > Server()->Tick())) return; + if(pPlayer->m_TeamChangeTick > Server()->Tick()) + { + int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed(); + char aBuf[128]; + str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60); + SendBroadcast(aBuf, ClientID); + return; + } + // Switch team on given client and kill/respawn him if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID)) { @@ -784,6 +793,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) m_VoteUpdate = true; pPlayer->SetTeam(pMsg->m_Team); (void)m_pController->CheckTeamBalance(); + pPlayer->m_TeamChangeTick = Server()->Tick(); } else SendBroadcast("Teams must be balanced, please join other team", ClientID); @@ -1025,6 +1035,9 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData) CGameContext *pSelf = (CGameContext *)pUserData; int ClientID = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1); int Team = clamp(pResult->GetInteger(1), -1, 1); + int Delay = 0; + if(pResult->NumArguments() > 2) + Delay = clamp(pResult->GetInteger(2), 0, 1000); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", ClientID, Team); @@ -1033,6 +1046,7 @@ void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData) if(!pSelf->m_apPlayers[ClientID]) return; + pSelf->m_apPlayers[ClientID]->m_TeamChangeTick = pSelf->Server()->Tick()+pSelf->Server()->TickSpeed()*Delay; pSelf->m_apPlayers[ClientID]->SetTeam(Team); (void)pSelf->m_pController->CheckTeamBalance(); } @@ -1249,7 +1263,7 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData) return; } - str_format(aBuf, sizeof(aBuf), "set_team %d -1", SpectateID); + str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay*60); pSelf->Console()->ExecuteLine(aBuf); } } @@ -1306,7 +1320,7 @@ void CGameContext::OnConsoleInit() Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, ""); Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, ""); Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, ""); - Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, ""); + Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, ""); Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, ""); Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, ""); diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 2d092804..1f822524 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -20,6 +20,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team) m_Team = GameServer()->m_pController->ClampTeam(Team); m_SpectatorID = SPEC_FREEVIEW; m_LastActionTick = Server()->Tick(); + m_TeamChangeTick = Server()->Tick(); } CPlayer::~CPlayer() diff --git a/src/game/server/player.h b/src/game/server/player.h index de06bd3a..b8c4ce6c 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -78,6 +78,7 @@ public: int m_ScoreStartTick; bool m_ForceBalanced; int m_LastActionTick; + int m_TeamChangeTick; struct { int m_TargetX; |