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authoroy <Tom_Adams@web.de>2011-06-27 17:20:46 +0200
committeroy <Tom_Adams@web.de>2011-06-27 17:20:46 +0200
commit08b6ffd52cf1a4556cc8d367b8dc2e3d703469fe (patch)
treeb719592ccb807056556f59f2ad37e93ee21f7100 /src/game/server
parentf80c46e24d8c98089e066f7220fdb0c69db6c8a7 (diff)
downloadzcatch-08b6ffd52cf1a4556cc8d367b8dc2e3d703469fe.tar.gz
zcatch-08b6ffd52cf1a4556cc8d367b8dc2e3d703469fe.zip
fixed possible server stressing
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gamecontext.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 9f8a9ebb..a8b2f379 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -776,6 +776,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 
 		if(pPlayer->m_TeamChangeTick > Server()->Tick())
 		{
+			pPlayer->m_LastSetTeam = Server()->Tick();
 			int TimeLeft = (pPlayer->m_TeamChangeTick - Server()->Tick())/Server()->TickSpeed();
 			char aBuf[128];
 			str_format(aBuf, sizeof(aBuf), "Time to wait before changing team: %02d:%02d", TimeLeft/60, TimeLeft%60);