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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-30 06:03:30 +0200
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-30 06:03:30 +0200
commitc207f70e19fa4cc9389f547b1bf5470634fa2af1 (patch)
tree641f9a8b5535e5ccdbf7024486a3b1f8ba1b4bce /src/game/server
parentfa7c5cf7fa1d4e8a0fbcd49c776bf4fb92e0d181 (diff)
downloadzcatch-c207f70e19fa4cc9389f547b1bf5470634fa2af1.tar.gz
zcatch-c207f70e19fa4cc9389f547b1bf5470634fa2af1.zip
added option to define when last standing rounds start
Diffstat (limited to 'src/game/server')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index dadfd19b..80b548c3 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -58,11 +58,11 @@ void CGameController_zCatch::DoWincheck()
 				if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
 				{
 					GameServer()->m_apPlayers[i]->m_Score += g_Config.m_SvBonus;
-					if(Players_Ingame <= 4)
+					if(Players_Ingame < g_Config.m_SvLastStandingPlayers)
 						GameServer()->m_apPlayers[i]->ReleaseZCatchVictim(CPlayer::ZCATCH_RELEASE_ALL);
 				}
 			}
-			if(Players_Ingame <= 4)
+			if(Players_Ingame < g_Config.m_SvLastStandingPlayers)
 				GameServer()->SendChatTarget(-1, "Too less players to end round. All players have been released.");
 			else
 				EndRound();