From c207f70e19fa4cc9389f547b1bf5470634fa2af1 Mon Sep 17 00:00:00 2001 From: "Marius \"Teelevision\" Neugebauer" Date: Sun, 30 Mar 2014 06:03:30 +0200 Subject: added option to define when last standing rounds start --- src/game/server/gamemodes/zcatch.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/server') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index dadfd19b..80b548c3 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -58,11 +58,11 @@ void CGameController_zCatch::DoWincheck() if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) { GameServer()->m_apPlayers[i]->m_Score += g_Config.m_SvBonus; - if(Players_Ingame <= 4) + if(Players_Ingame < g_Config.m_SvLastStandingPlayers) GameServer()->m_apPlayers[i]->ReleaseZCatchVictim(CPlayer::ZCATCH_RELEASE_ALL); } } - if(Players_Ingame <= 4) + if(Players_Ingame < g_Config.m_SvLastStandingPlayers) GameServer()->SendChatTarget(-1, "Too less players to end round. All players have been released."); else EndRound(); -- cgit 1.4.1