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| author | oy <Tom_Adams@web.de> | 2010-08-08 18:56:54 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-08-08 18:56:54 +0200 |
| commit | 6a73c5d77fadf383350456a1df7e5dd8c2d3d38e (patch) | |
| tree | aefd730cc7d4bda0516a618adefb20e677c93839 /src/game/server | |
| parent | 4322113435349ea6ecb6815de7aeb8d57308693e (diff) | |
| download | zcatch-6a73c5d77fadf383350456a1df7e5dd8c2d3d38e.tar.gz zcatch-6a73c5d77fadf383350456a1df7e5dd8c2d3d38e.zip | |
fixed flickering players on respawn
Diffstat (limited to 'src/game/server')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 8203aa8f..5dd212a9 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -790,7 +790,7 @@ void CCharacter::Snap(int SnappingClient) CNetObj_Character *Character = static_cast<CNetObj_Character *>(Server()->SnapNewItem(NETOBJTYPE_CHARACTER, m_pPlayer->GetCID(), sizeof(CNetObj_Character))); // write down the m_Core - if(GameServer()->m_World.m_Paused) + if(!m_ReckoningTick || GameServer()->m_World.m_Paused) { // no dead reckoning when paused because the client doesn't know // how far to perform the reckoning |