From 6a73c5d77fadf383350456a1df7e5dd8c2d3d38e Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 8 Aug 2010 18:56:54 +0200 Subject: fixed flickering players on respawn --- src/game/server/entities/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 8203aa8f..5dd212a9 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -790,7 +790,7 @@ void CCharacter::Snap(int SnappingClient) CNetObj_Character *Character = static_cast(Server()->SnapNewItem(NETOBJTYPE_CHARACTER, m_pPlayer->GetCID(), sizeof(CNetObj_Character))); // write down the m_Core - if(GameServer()->m_World.m_Paused) + if(!m_ReckoningTick || GameServer()->m_World.m_Paused) { // no dead reckoning when paused because the client doesn't know // how far to perform the reckoning -- cgit 1.4.1