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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-09 16:10:12 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-12-09 16:10:12 +0000
commitd689bd3c836a3d1b78c4a7a87c1bd01ff3f7664f (patch)
tree00b5b900141da102227b20b173ffc655077d250a /src/game/server/srv_common.h
parent7f95a8d4a69640ad7c38fe743a08e637b97b034c (diff)
downloadzcatch-d689bd3c836a3d1b78c4a7a87c1bd01ff3f7664f.tar.gz
zcatch-d689bd3c836a3d1b78c4a7a87c1bd01ff3f7664f.zip
fixed the initial input crappiness that makes a bullet fire when the map is restarted
Diffstat (limited to 'src/game/server/srv_common.h')
-rw-r--r--src/game/server/srv_common.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/srv_common.h b/src/game/server/srv_common.h
index 16c78d3f..80a5260b 100644
--- a/src/game/server/srv_common.h
+++ b/src/game/server/srv_common.h
@@ -260,6 +260,7 @@ public:
 	// input	
 	player_input previnput;
 	player_input input;
+	int num_inputs;
 	int jumped;
 	
 	int damage_taken_tick;