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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-11-11 21:02:36 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2007-11-11 21:02:36 +0000 |
| commit | 7efefe27163548b7f61c516d6b650258a3c7d033 (patch) | |
| tree | 3615438a87ead4a9552db85b871b82ac5972b53e /src/game/server/srv_common.h | |
| parent | 5702b3bfd0e20a0f99c8fecdada033e8d8802f01 (diff) | |
| download | zcatch-7efefe27163548b7f61c516d6b650258a3c7d033.tar.gz zcatch-7efefe27163548b7f61c516d6b650258a3c7d033.zip | |
many smaller changes. changed how projectiles are handled. fixed joining bug
Diffstat (limited to 'src/game/server/srv_common.h')
| -rw-r--r-- | src/game/server/srv_common.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/srv_common.h b/src/game/server/srv_common.h index 46c17ed8..4b84b272 100644 --- a/src/game/server/srv_common.h +++ b/src/game/server/srv_common.h @@ -186,6 +186,7 @@ public: int weapon; int bounce; float force; + int start_tick; projectile(int type, int owner, vec2 pos, vec2 vel, int span, entity* powner, int damage, int flags, float force, int sound_impact, int weapon); |