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| author | Teetime <anton.tsoulos@yahoo.de> | 2011-10-31 17:30:56 +0100 |
|---|---|---|
| committer | Teetime <anton.tsoulos@yahoo.de> | 2011-10-31 17:30:56 +0100 |
| commit | de2647f67f3d8248dcaf6acf091c671d50e369f7 (patch) | |
| tree | 6a1df7cbb2f78281de8f14c4bb6871edde3ec406 /src/game/server/player.cpp | |
| parent | e4e31b1515435dddc425d7e1a637fee5aaadb9dc (diff) | |
| download | zcatch-de2647f67f3d8248dcaf6acf091c671d50e369f7.tar.gz zcatch-de2647f67f3d8248dcaf6acf091c671d50e369f7.zip | |
added anticamper
Diffstat (limited to 'src/game/server/player.cpp')
| -rw-r--r-- | src/game/server/player.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index ea1e0233..7464e3c7 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -60,6 +60,8 @@ void CPlayer::Tick() if(m_ChatTicks > 0) m_ChatTicks--; + if(g_Config.m_SvAnticamper && m_pCharacter && !GameServer()->m_World.m_Paused) + Anticamper(); /* end zCatch*/ // do latency stuff @@ -303,3 +305,39 @@ void CPlayer::TryRespawn() m_pCharacter->Spawn(this, SpawnPos); GameServer()->CreatePlayerSpawn(SpawnPos); } + +int CPlayer::Anticamper() +{ + int AnticamperTime = g_Config.m_SvAnticamperTime; + int AnticamperRange = g_Config.m_SvAnticamperRange; + + if(m_CampTick == -1) + { + m_CampPos = m_pCharacter->m_Pos; + m_CampTick = Server()->Tick() + Server()->TickSpeed()*AnticamperTime; + } + + // Check if the player is moving + if((m_CampPos.x - m_pCharacter->m_Pos.x >= (float)AnticamperRange || m_CampPos.x - m_pCharacter->m_Pos.x <= -(float)AnticamperRange) + || (m_CampPos.y - m_pCharacter->m_Pos.y >= (float)AnticamperRange || m_CampPos.y - m_pCharacter->m_Pos.y <= -(float)AnticamperRange)) + { + m_CampTick = -1; + } + + // Send warning to the player + if(m_CampTick <= Server()->Tick() + Server()->TickSpeed() * AnticamperTime/2 && m_CampTick != -1 && !m_SentCampMsg) + { + GameServer()->SendBroadcast("ANTICAMPER: Move or die", m_ClientID); + m_SentCampMsg = true; + } + + // Kill him + if((m_CampTick <= Server()->Tick()) && (m_CampTick > 0)) + { + m_pCharacter->Die(m_ClientID, WEAPON_ANTICAMPER); + m_CampTick = -1; + m_SentCampMsg = false; + return 1; + } + return 0; +} |