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authorFujnky <larsfunke1996@gmail.com>2010-06-07 16:00:01 +0200
committerFujnky <larsfunke1996@gmail.com>2010-06-07 16:00:01 +0200
commit7cc7c8f84eba9d9c103e6cc393da9c0fab41cf16 (patch)
tree4a308559ece64a7c90328432fd3956021ffb2e3d /src/game/server/player.cpp
parent34bd0a09b7b57fb83f7cc44ea880387538102bf4 (diff)
parent04b6abae93c809efeeb4f6b2e9d8eb80a48b1686 (diff)
downloadzcatch-7cc7c8f84eba9d9c103e6cc393da9c0fab41cf16.tar.gz
zcatch-7cc7c8f84eba9d9c103e6cc393da9c0fab41cf16.zip
Merged with master
Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 8e58b7c1..c295b5d5 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -156,9 +156,9 @@ void CPlayer::SetTeam(int Team)
 	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, Buf); 
 	
 	KillCharacter();
+
 	m_Team = Team;
-	m_Score = 0;
-	m_ScoreStartTick = Server()->Tick();
+	//m_ScoreStartTick = Server()->Tick();
 	// we got to wait 0.5 secs before respawning
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);