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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-07-06 11:21:21 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-07-06 11:21:21 +0000
commit9d632dd826c8a312095de0f56df66b2580d336cb (patch)
tree3fdde543c94323d6c698d278a58bf18e3c385776 /src/game/server/gs_game_tdm.hpp
parent3705064b109580103a3d13f44693503da9927281 (diff)
downloadzcatch-9d632dd826c8a312095de0f56df66b2580d336cb.tar.gz
zcatch-9d632dd826c8a312095de0f56df66b2580d336cb.zip
major update. server clean up and much added documentation
Diffstat (limited to 'src/game/server/gs_game_tdm.hpp')
-rw-r--r--src/game/server/gs_game_tdm.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gs_game_tdm.hpp b/src/game/server/gs_game_tdm.hpp
index 516b581c..bb35260c 100644
--- a/src/game/server/gs_game_tdm.hpp
+++ b/src/game/server/gs_game_tdm.hpp
@@ -5,6 +5,6 @@ class GAMECONTROLLER_TDM : public GAMECONTROLLER
 public:
 	GAMECONTROLLER_TDM();
 	
-	int on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon);
+	int on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon);
 	virtual void tick();
 };