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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-07-06 11:21:21 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-07-06 11:21:21 +0000
commit9d632dd826c8a312095de0f56df66b2580d336cb (patch)
tree3fdde543c94323d6c698d278a58bf18e3c385776 /src/game/server/gs_game_tdm.cpp
parent3705064b109580103a3d13f44693503da9927281 (diff)
downloadzcatch-9d632dd826c8a312095de0f56df66b2580d336cb.tar.gz
zcatch-9d632dd826c8a312095de0f56df66b2580d336cb.zip
major update. server clean up and much added documentation
Diffstat (limited to 'src/game/server/gs_game_tdm.cpp')
-rw-r--r--src/game/server/gs_game_tdm.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/gs_game_tdm.cpp b/src/game/server/gs_game_tdm.cpp
index c591b447..d865a65a 100644
--- a/src/game/server/gs_game_tdm.cpp
+++ b/src/game/server/gs_game_tdm.cpp
@@ -8,14 +8,14 @@ GAMECONTROLLER_TDM::GAMECONTROLLER_TDM()
 	is_teamplay = true;
 }
 
-int GAMECONTROLLER_TDM::on_player_death(class PLAYER *victim, class PLAYER *killer, int weapon)
+int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon)
 {
-	GAMECONTROLLER::on_player_death(victim, killer, weapon);
+	GAMECONTROLLER::on_character_death(victim, killer, weapon);
 	
 	if(weapon >= 0)
 	{
 		// do team scoring
-		if(killer == victim)
+		if(killer == victim->player)
 			teamscore[killer->team&1]--; // klant arschel
 		else
 			teamscore[killer->team&1]++; // good shit