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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-13 11:43:43 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-01-13 11:43:43 +0000 |
| commit | 4c987519b073f159ea7ab9273a6b30799fd1af36 (patch) | |
| tree | 2056acd477f4cf8b4373753140af3cc471c4faf4 /src/game/server/gs_game_ctf.h | |
| parent | ea245b969d1864441b41d25c7631beccfb39d874 (diff) | |
| download | zcatch-4c987519b073f159ea7ab9273a6b30799fd1af36.tar.gz zcatch-4c987519b073f159ea7ab9273a6b30799fd1af36.zip | |
removed some old code
Diffstat (limited to 'src/game/server/gs_game_ctf.h')
| -rw-r--r-- | src/game/server/gs_game_ctf.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.h index 02acef37..107c000d 100644 --- a/src/game/server/gs_game_ctf.h +++ b/src/game/server/gs_game_ctf.h @@ -9,6 +9,8 @@ public: gameobject_ctf(); virtual void tick(); + virtual bool on_entity(int index, vec2 pos); + virtual void on_player_spawn(class player *p); virtual int on_player_death(class player *victim, class player *killer, int weapon); }; |