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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-13 11:43:43 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-13 11:43:43 +0000
commit4c987519b073f159ea7ab9273a6b30799fd1af36 (patch)
tree2056acd477f4cf8b4373753140af3cc471c4faf4 /src/game/server/gs_game_ctf.h
parentea245b969d1864441b41d25c7631beccfb39d874 (diff)
downloadzcatch-4c987519b073f159ea7ab9273a6b30799fd1af36.tar.gz
zcatch-4c987519b073f159ea7ab9273a6b30799fd1af36.zip
removed some old code
Diffstat (limited to 'src/game/server/gs_game_ctf.h')
-rw-r--r--src/game/server/gs_game_ctf.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/gs_game_ctf.h b/src/game/server/gs_game_ctf.h
index 02acef37..107c000d 100644
--- a/src/game/server/gs_game_ctf.h
+++ b/src/game/server/gs_game_ctf.h
@@ -9,6 +9,8 @@ public:
 	gameobject_ctf();
 	virtual void tick();
 	
+	virtual bool on_entity(int index, vec2 pos);
+	
 	virtual void on_player_spawn(class player *p);
 	virtual int on_player_death(class player *victim, class player *killer, int weapon);
 };