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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-29 21:46:38 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-29 21:46:38 +0000
commitfd0f68a12ce4689ed848f4e6ac22f23bef556676 (patch)
tree538e0bf6beb417d6c43fc59dcc5e723c1065d7a1 /src/game/server/gs_game.cpp
parente822830056e8e6bdefdf2e77db819c9ac67311f4 (diff)
downloadzcatch-fd0f68a12ce4689ed848f4e6ac22f23bef556676.tar.gz
zcatch-fd0f68a12ce4689ed848f4e6ac22f23bef556676.zip
some clean up and added sv_rounds_per_map variable
Diffstat (limited to 'src/game/server/gs_game.cpp')
-rw-r--r--src/game/server/gs_game.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gs_game.cpp b/src/game/server/gs_game.cpp
index c94a1417..1f5456c3 100644
--- a/src/game/server/gs_game.cpp
+++ b/src/game/server/gs_game.cpp
@@ -121,6 +121,9 @@ void gameobject::cyclemap()
 	if(!strlen(config.sv_maprotation))
 		return;
 
+	if(round_count < config.sv_rounds_per_map-1)
+		return;
+		
 	// handle maprotation
 	const char *map_rotation = config.sv_maprotation;
 	const char *current_map = config.sv_map;