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zCatch
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gs_game.cpp
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Author
2008-08-14
moved alot of stuff to their own cpp/hpp files
Magnus Auvinen
2008-07-06
major update. server clean up and much added documentation
Magnus Auvinen
2008-06-12
renamed .h to .hpp in game because they are c++ headers
Magnus Auvinen
2008-06-12
large commit with loads of clean up. more is comming
Magnus Auvinen
2008-03-29
some clean up and added sv_rounds_per_map variable
Magnus Auvinen
2008-03-29
fixed the extra *** in when changing name. fixed so that sv_powerups works
Magnus Auvinen
2008-03-23
fixed spectator slots
Magnus Auvinen
2008-03-21
added the rifle to the maps and removed it from the starting inventory
Magnus Auvinen
2008-03-01
fixed so that the map rotation works like it should
Magnus Auvinen
2008-02-24
larger restructure to improve security
Magnus Auvinen
2008-02-11
security audit: first batch of fixes. replaced sprintf, strcpy with more secu...
Magnus Auvinen
2008-02-02
added laser weapon
Magnus Auvinen
2008-01-19
large commit. documented a bit. editor updates. general cleanup of everything
Magnus Auvinen
2008-01-17
editor update and other stuff
Magnus Auvinen
2008-01-13
removed some old code
Magnus Auvinen
2008-01-12
merged editor over to trunk
Magnus Auvinen
2007-12-18
fixed various small bugs. fixed fair spawning system
Magnus Auvinen
2007-12-16
fixed minor problem that can cause stack trashing
Magnus Auvinen
2007-12-15
renamed gs_common.cpp to gs_game.cpp
Magnus Auvinen