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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-19 10:57:25 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-01-19 10:57:25 +0000
commitdd21ae1bc7a648138d33727628983a3b25a07570 (patch)
treecaf87523cda90c3a0fb235ea6e642765136d3f88 /src/game/server/gs_game.cpp
parent4eb71856948077b4c0cf9b5ef7178075433b7259 (diff)
downloadzcatch-dd21ae1bc7a648138d33727628983a3b25a07570.tar.gz
zcatch-dd21ae1bc7a648138d33727628983a3b25a07570.zip
large commit. documented a bit. editor updates. general cleanup of everything
Diffstat (limited to 'src/game/server/gs_game.cpp')
-rw-r--r--src/game/server/gs_game.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/gs_game.cpp b/src/game/server/gs_game.cpp
index 2d44a499..14b5a2c7 100644
--- a/src/game/server/gs_game.cpp
+++ b/src/game/server/gs_game.cpp
@@ -1,6 +1,7 @@
 /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <string.h>
 #include <engine/e_config.h>
+#include <engine/e_server_interface.h>
 #include <game/g_mapitems.h>
 #include "gs_common.h"
 
@@ -190,7 +191,7 @@ int gameobject::on_player_death(class player *victim, class player *killer, int
 
 void gameobject::do_warmup(int seconds)
 {
-	warmup = seconds*SERVER_TICK_SPEED;
+	warmup = seconds*server_tickspeed();
 }
 
 bool gameobject::is_friendly_fire(int cid1, int cid2)