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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
commit3705064b109580103a3d13f44693503da9927281 (patch)
tree0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/server/gs_game.cpp
parentf6c67c29cd10d41b877ee1319801edc01b625e72 (diff)
downloadzcatch-3705064b109580103a3d13f44693503da9927281.tar.gz
zcatch-3705064b109580103a3d13f44693503da9927281.zip
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/server/gs_game.cpp')
-rw-r--r--src/game/server/gs_game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gs_game.cpp b/src/game/server/gs_game.cpp
index 4a8aa9bd..55ffc288 100644
--- a/src/game/server/gs_game.cpp
+++ b/src/game/server/gs_game.cpp
@@ -2,8 +2,8 @@
 #include <string.h>
 #include <engine/e_config.h>
 #include <engine/e_server_interface.h>
-#include <game/g_mapitems.h>
-#include "gs_common.h"
+#include <game/g_mapitems.hpp>
+#include "gs_common.hpp"
 
 GAMECONTROLLER::GAMECONTROLLER()
 : ENTITY(NETOBJTYPE_GAME)