diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-14 18:25:44 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-14 18:25:44 +0000 |
| commit | a420eb543f8206730aebb80e60a625f7204694e4 (patch) | |
| tree | 235971d38c917c1b97c512743db64c2fd23ffadc /src/game/server/gs_ent_pickup.cpp | |
| parent | 817f431377c7f1545621ff597c018b133651e991 (diff) | |
| download | zcatch-a420eb543f8206730aebb80e60a625f7204694e4.tar.gz zcatch-a420eb543f8206730aebb80e60a625f7204694e4.zip | |
moved alot of stuff to their own cpp/hpp files
Diffstat (limited to 'src/game/server/gs_ent_pickup.cpp')
| -rw-r--r-- | src/game/server/gs_ent_pickup.cpp | 140 |
1 files changed, 0 insertions, 140 deletions
diff --git a/src/game/server/gs_ent_pickup.cpp b/src/game/server/gs_ent_pickup.cpp deleted file mode 100644 index 304596d0..00000000 --- a/src/game/server/gs_ent_pickup.cpp +++ /dev/null @@ -1,140 +0,0 @@ -#include <engine/e_server_interface.h> -#include "gs_common.hpp" - -////////////////////////////////////////////////// -// powerup -////////////////////////////////////////////////// -PICKUP::PICKUP(int _type, int _subtype) -: ENTITY(NETOBJTYPE_PICKUP) -{ - type = _type; - subtype = _subtype; - proximity_radius = phys_size; - - reset(); - - // TODO: should this be done here? - game.world.insert_entity(this); -} - -void PICKUP::reset() -{ - if (data->pickups[type].spawndelay > 0) - spawntick = server_tick() + server_tickspeed() * data->pickups[type].spawndelay; - else - spawntick = -1; -} - -void PICKUP::tick() -{ - // wait for respawn - if(spawntick > 0) - { - if(server_tick() > spawntick) - { - // respawn - spawntick = -1; - - if(type == POWERUP_WEAPON) - game.create_sound(pos, SOUND_WEAPON_SPAWN); - } - else - return; - } - // Check if a player intersected us - CHARACTER *chr = game.world.closest_character(pos, 20.0f, 0); - if(chr) - { - // player picked us up, is someone was hooking us, let them go - int respawntime = -1; - switch (type) - { - case POWERUP_HEALTH: - if(chr->increase_health(1)) - { - game.create_sound(pos, SOUND_PICKUP_HEALTH); - respawntime = data->pickups[type].respawntime; - } - break; - case POWERUP_ARMOR: - if(chr->increase_armor(1)) - { - game.create_sound(pos, SOUND_PICKUP_ARMOR); - respawntime = data->pickups[type].respawntime; - } - break; - - case POWERUP_WEAPON: - if(subtype >= 0 && subtype < NUM_WEAPONS) - { - if(chr->weapons[subtype].ammo < data->weapons.id[subtype].maxammo || !chr->weapons[subtype].got) - { - chr->weapons[subtype].got = true; - chr->weapons[subtype].ammo = min(data->weapons.id[subtype].maxammo, chr->weapons[subtype].ammo + 10); - respawntime = data->pickups[type].respawntime; - - // TODO: data compiler should take care of stuff like this - if(subtype == WEAPON_GRENADE) - game.create_sound(pos, SOUND_PICKUP_GRENADE); - else if(subtype == WEAPON_SHOTGUN) - game.create_sound(pos, SOUND_PICKUP_SHOTGUN); - else if(subtype == WEAPON_RIFLE) - game.create_sound(pos, SOUND_PICKUP_SHOTGUN); - - if(chr->player) - game.send_weapon_pickup(chr->player->client_id, subtype); - } - } - break; - case POWERUP_NINJA: - { - // activate ninja on target player - chr->ninja.activationtick = server_tick(); - chr->weapons[WEAPON_NINJA].got = true; - chr->last_weapon = chr->active_weapon; - chr->active_weapon = WEAPON_NINJA; - respawntime = data->pickups[type].respawntime; - game.create_sound(pos, SOUND_PICKUP_NINJA); - - // loop through all players, setting their emotes - ENTITY *ents[64]; - int num = game.world.find_entities(vec2(0, 0), 1000000, ents, 64, NETOBJTYPE_CHARACTER); - for (int i = 0; i < num; i++) - { - CHARACTER *c = (CHARACTER *)ents[i]; - if (c != chr) - { - c->emote_type = EMOTE_SURPRISE; - c->emote_stop = server_tick() + server_tickspeed(); - } - } - - chr->emote_type = EMOTE_ANGRY; - chr->emote_stop = server_tick() + 1200 * server_tickspeed() / 1000; - - break; - } - default: - break; - }; - - if(respawntime >= 0) - { - dbg_msg("game", "pickup player='%d:%s' item=%d/%d", - chr->player->client_id, server_clientname(chr->player->client_id), type, subtype); - spawntick = server_tick() + server_tickspeed() * respawntime; - } - } -} - -void PICKUP::snap(int snapping_client) -{ - if(spawntick != -1) - return; - - NETOBJ_PICKUP *up = (NETOBJ_PICKUP *)snap_new_item(NETOBJTYPE_PICKUP, id, sizeof(NETOBJ_PICKUP)); - up->x = (int)pos.x; - up->y = (int)pos.y; - up->type = type; // TODO: two diffrent types? what gives? - up->subtype = subtype; -} |