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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-29 18:40:18 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-29 18:40:18 +0000 |
| commit | e822830056e8e6bdefdf2e77db819c9ac67311f4 (patch) | |
| tree | bd0e92094b629b322ab4d6ca68dbeed3370f8649 /src/game/server/gs_common.h | |
| parent | 370cbbe79f8dbc8ef00dca28e27480c05789670f (diff) | |
| download | zcatch-e822830056e8e6bdefdf2e77db819c9ac67311f4.tar.gz zcatch-e822830056e8e6bdefdf2e77db819c9ac67311f4.zip | |
fixed some weapon switching issues
Diffstat (limited to 'src/game/server/gs_common.h')
| -rw-r--r-- | src/game/server/gs_common.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h index 5986c17a..efebe384 100644 --- a/src/game/server/gs_common.h +++ b/src/game/server/gs_common.h @@ -254,7 +254,8 @@ public: int active_weapon; int last_weapon; - int wanted_weapon; + int queued_weapon; + int reload_timer; int attack_tick; @@ -335,6 +336,9 @@ public: void set_weapon(int w); + void handle_weaponswitch(); + void do_weaponswitch(); + int handle_weapons(); int handle_ninja(); |