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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-17 01:03:14 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-03-17 01:03:14 +0000 |
| commit | ad19e0702efa07fbe7df073ade599573917b9250 (patch) | |
| tree | e2b57dde40772a7534cc50d0c3b3bd92c19e519e /src/game/server/gs_common.h | |
| parent | 259d2886334e443f533d27244386e9e003b2cf34 (diff) | |
| download | zcatch-ad19e0702efa07fbe7df073ade599573917b9250.tar.gz zcatch-ad19e0702efa07fbe7df073ade599573917b9250.zip | |
tweaked the rifle and added rifle sounds
Diffstat (limited to 'src/game/server/gs_common.h')
| -rw-r--r-- | src/game/server/gs_common.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h index 0de81318..494a16eb 100644 --- a/src/game/server/gs_common.h +++ b/src/game/server/gs_common.h @@ -204,6 +204,7 @@ public: projectile(int type, int owner, vec2 pos, vec2 vel, int span, entity* powner, int damage, int flags, float force, int sound_impact, int weapon); + vec2 get_pos(float time); void fill_info(NETOBJ_PROJECTILE *proj); virtual void reset(); |