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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 01:03:14 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-03-17 01:03:14 +0000
commitad19e0702efa07fbe7df073ade599573917b9250 (patch)
treee2b57dde40772a7534cc50d0c3b3bd92c19e519e /src/game/server/gs_common.h
parent259d2886334e443f533d27244386e9e003b2cf34 (diff)
downloadzcatch-ad19e0702efa07fbe7df073ade599573917b9250.tar.gz
zcatch-ad19e0702efa07fbe7df073ade599573917b9250.zip
tweaked the rifle and added rifle sounds
Diffstat (limited to 'src/game/server/gs_common.h')
-rw-r--r--src/game/server/gs_common.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h
index 0de81318..494a16eb 100644
--- a/src/game/server/gs_common.h
+++ b/src/game/server/gs_common.h
@@ -204,6 +204,7 @@ public:
 	projectile(int type, int owner, vec2 pos, vec2 vel, int span, entity* powner,
 		int damage, int flags, float force, int sound_impact, int weapon);
 
+	vec2 get_pos(float time);
 	void fill_info(NETOBJ_PROJECTILE *proj);
 
 	virtual void reset();