diff options
| author | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-03-30 06:03:30 +0200 |
|---|---|---|
| committer | Marius "Teelevision" Neugebauer <marius@teele.eu> | 2014-03-30 06:03:30 +0200 |
| commit | c207f70e19fa4cc9389f547b1bf5470634fa2af1 (patch) | |
| tree | 641f9a8b5535e5ccdbf7024486a3b1f8ba1b4bce /src/game/server/gamemodes | |
| parent | fa7c5cf7fa1d4e8a0fbcd49c776bf4fb92e0d181 (diff) | |
| download | zcatch-c207f70e19fa4cc9389f547b1bf5470634fa2af1.tar.gz zcatch-c207f70e19fa4cc9389f547b1bf5470634fa2af1.zip | |
added option to define when last standing rounds start
Diffstat (limited to 'src/game/server/gamemodes')
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index dadfd19b..80b548c3 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -58,11 +58,11 @@ void CGameController_zCatch::DoWincheck() if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS) { GameServer()->m_apPlayers[i]->m_Score += g_Config.m_SvBonus; - if(Players_Ingame <= 4) + if(Players_Ingame < g_Config.m_SvLastStandingPlayers) GameServer()->m_apPlayers[i]->ReleaseZCatchVictim(CPlayer::ZCATCH_RELEASE_ALL); } } - if(Players_Ingame <= 4) + if(Players_Ingame < g_Config.m_SvLastStandingPlayers) GameServer()->SendChatTarget(-1, "Too less players to end round. All players have been released."); else EndRound(); |