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| author | oy <Tom_Adams@web.de> | 2011-03-26 22:38:05 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-26 22:38:05 +0100 |
| commit | 722644008f05dee4994c955b89be1d2342077d32 (patch) | |
| tree | 9beb034cddfd8d1e145f70258346aad1787777bb /src/game/server/gamemodes | |
| parent | 5b328e54842b128881237ed608705b596f310ce8 (diff) | |
| download | zcatch-722644008f05dee4994c955b89be1d2342077d32.tar.gz zcatch-722644008f05dee4994c955b89be1d2342077d32.zip | |
added a respawn delay command for tdm
Diffstat (limited to 'src/game/server/gamemodes')
| -rw-r--r-- | src/game/server/gamemodes/tdm.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index ef5302c6..fb0ff783 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -1,5 +1,7 @@ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ +#include <engine/shared/config.h> + #include <game/server/entities/character.h> #include <game/server/player.h> #include "tdm.h" @@ -23,6 +25,8 @@ int CGameControllerTDM::OnCharacterDeath(class CCharacter *pVictim, class CPlaye else m_aTeamscore[pKiller->GetTeam()&1]++; // good shit } + + pVictim->GetPlayer()->m_RespawnTick = max(pVictim->GetPlayer()->m_RespawnTick, Server()->Tick()+Server()->TickSpeed()*g_Config.m_SvRespawnDelayTDM); return 0; } |