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authoroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
committeroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
commit19a9462fe88b2573ab9f24a2890d4affb2bdcf47 (patch)
tree699ea43000384716ef42843b2f2a7f33010f9a67 /src/game/server/gamemodes
parent7ca7c95bc0d29aca731838d9c404c038cbc15599 (diff)
downloadzcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.tar.gz
zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.zip
removed double entity list in gameworld and cleaned up connected stuff
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/ctf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp
index f6681ff6..6cefe435 100644
--- a/src/game/server/gamemodes/ctf.cpp
+++ b/src/game/server/gamemodes/ctf.cpp
@@ -139,7 +139,7 @@ void CGameControllerCTF::Tick()
 		else
 		{
 			CCharacter *apCloseCCharacters[MAX_CLIENTS];
-			int Num = GameServer()->m_World.FindEntities(F->m_Pos, CFlag::ms_PhysSize, (CEntity**)apCloseCCharacters, MAX_CLIENTS, NETOBJTYPE_CHARACTER);
+			int Num = GameServer()->m_World.FindEntities(F->m_Pos, CFlag::ms_PhysSize, (CEntity**)apCloseCCharacters, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
 			for(int i = 0; i < Num; i++)
 			{
 				if(!apCloseCCharacters[i]->IsAlive() || apCloseCCharacters[i]->GetPlayer()->GetTeam() == TEAM_SPECTATORS || GameServer()->Collision()->IntersectLine(F->m_Pos, apCloseCCharacters[i]->m_Pos, NULL, NULL))