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authorTeetime <TeetimeTW@yahoo.de>2012-08-03 16:23:53 +0200
committerTeetime <TeetimeTW@yahoo.de>2012-08-03 16:23:53 +0200
commit6c6e29265cecb2d6432ec0f3058f6d2e4d1f0548 (patch)
tree512ea8e6e8a7bec46da97a51dd9691833ff85b7b /src/game/server/gamemodes
parentc1fd71e9b17eda83d6dea92b01fd9e7692e70f61 (diff)
downloadzcatch-6c6e29265cecb2d6432ec0f3058f6d2e4d1f0548.tar.gz
zcatch-6c6e29265cecb2d6432ec0f3058f6d2e4d1f0548.zip
Made amount of grenade-bullets adjustable
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 9b364b38..bb36b8ae 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -182,7 +182,7 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
 				pChr->GiveWeapon(WEAPON_HAMMER, -1);
 				break;
 			case 4: /* Grenade */
-				pChr->GiveWeapon(WEAPON_GRENADE, 6);
+				pChr->GiveWeapon(WEAPON_GRENADE, g_Config.m_SvGrenadeBullets);
 				break;
 			case 5: /* Ninja */
 				pChr->GiveNinja();