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authorTeetime <TeetimeTW@yahoo.de>2012-08-03 16:31:42 +0200
committerTeetime <TeetimeTW@yahoo.de>2012-08-03 16:31:42 +0200
commit53b7b44d46c11557788791d8f5c1d76ad2c8e800 (patch)
tree8394570776de82ca54b302a4aff0a30e5e676111 /src/game/server/gamemodes/zcatch.h
parent6c6e29265cecb2d6432ec0f3058f6d2e4d1f0548 (diff)
downloadzcatch-53b7b44d46c11557788791d8f5c1d76ad2c8e800.tar.gz
zcatch-53b7b44d46c11557788791d8f5c1d76ad2c8e800.zip
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diff --git a/src/game/server/gamemodes/zcatch.h b/src/game/server/gamemodes/zcatch.h
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+/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
+/* If you are missing that file, acquire a complete release at teeworlds.com.                */
+/* zCatch by erd and Teetime */
+
+#ifndef GAME_SERVER_GAMEMODES_ZCATCH_H
+#define GAME_SERVER_GAMEMODES_ZCATCH_H
+
+#include <game/server/gamecontroller.h>
+
+class CGameController_zCatch : public IGameController
+{
+	private:
+	int m_OldMode;
+	
+	public:
+	CGameController_zCatch(class CGameContext *pGameServer);
+	virtual void Tick();
+	virtual void DoWincheck();
+	virtual bool IsZCatch();
+	
+	enum
+	{
+		ZCATCH_NOT_CAUGHT = -1,
+	}; 
+	
+	virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID);
+	virtual void StartRound();
+	virtual void OnCharacterSpawn(class CCharacter *pChr);
+	virtual void OnPlayerInfoChange(class CPlayer *pP);
+	virtual void EndRound();
+};
+
+#endif