From 53b7b44d46c11557788791d8f5c1d76ad2c8e800 Mon Sep 17 00:00:00 2001 From: Teetime Date: Fri, 3 Aug 2012 16:31:42 +0200 Subject: renamed file --- src/game/server/gamemodes/zcatch.h | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 src/game/server/gamemodes/zcatch.h (limited to 'src/game/server/gamemodes/zcatch.h') diff --git a/src/game/server/gamemodes/zcatch.h b/src/game/server/gamemodes/zcatch.h new file mode 100644 index 00000000..d4e33bd1 --- /dev/null +++ b/src/game/server/gamemodes/zcatch.h @@ -0,0 +1,33 @@ +/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ +/* If you are missing that file, acquire a complete release at teeworlds.com. */ +/* zCatch by erd and Teetime */ + +#ifndef GAME_SERVER_GAMEMODES_ZCATCH_H +#define GAME_SERVER_GAMEMODES_ZCATCH_H + +#include + +class CGameController_zCatch : public IGameController +{ + private: + int m_OldMode; + + public: + CGameController_zCatch(class CGameContext *pGameServer); + virtual void Tick(); + virtual void DoWincheck(); + virtual bool IsZCatch(); + + enum + { + ZCATCH_NOT_CAUGHT = -1, + }; + + virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID); + virtual void StartRound(); + virtual void OnCharacterSpawn(class CCharacter *pChr); + virtual void OnPlayerInfoChange(class CPlayer *pP); + virtual void EndRound(); +}; + +#endif -- cgit 1.4.1