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authoroy <Tom_Adams@web.de>2011-06-19 17:32:00 +0200
committeroy <Tom_Adams@web.de>2011-06-19 17:32:00 +0200
commitc10c7d9ac3410e103b2d2e5b69fb6d7833f6a2e3 (patch)
tree5e830b3d8ed1b6f96fa1f7a87b8d9d847e548007 /src/game/server/gamemodes/ctf.h
parent957b81af0726d89d820e26750d85849745cd2c9c (diff)
downloadzcatch-c10c7d9ac3410e103b2d2e5b69fb6d7833f6a2e3.tar.gz
zcatch-c10c7d9ac3410e103b2d2e5b69fb6d7833f6a2e3.zip
improved sudden death in ctf. Closes #617
Diffstat (limited to 'src/game/server/gamemodes/ctf.h')
-rw-r--r--src/game/server/gamemodes/ctf.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamemodes/ctf.h b/src/game/server/gamemodes/ctf.h
index 44bd9e8e..72747ed7 100644
--- a/src/game/server/gamemodes/ctf.h
+++ b/src/game/server/gamemodes/ctf.h
@@ -11,6 +11,7 @@ public:
 	class CFlag *m_apFlags[2];
 
 	CGameControllerCTF(class CGameContext *pGameServer);
+	virtual void DoWincheck();
 	virtual bool CanBeMovedOnBalance(int ClientID);
 	virtual void Snap(int SnappingClient);
 	virtual void Tick();