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authorTeetime <anton.tsoulos@yahoo.de>2011-07-03 16:42:29 +0200
committerTeetime <anton.tsoulos@yahoo.de>2011-07-03 16:42:29 +0200
commitde7c2a5f47cc1c854e6210ba056888e7a7ae7a08 (patch)
tree8b1c1cbf8d54fd554d06a1b989b12e51280b55a8 /src/game/server/gamecontroller.h
parent76594f348fc01ef3cad44fc4536dbb732a8ca653 (diff)
downloadzcatch-de7c2a5f47cc1c854e6210ba056888e7a7ae7a08.tar.gz
zcatch-de7c2a5f47cc1c854e6210ba056888e7a7ae7a08.zip
Added general zCatch-Support
Diffstat (limited to 'src/game/server/gamecontroller.h')
-rw-r--r--src/game/server/gamecontroller.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/server/gamecontroller.h b/src/game/server/gamecontroller.h
index 4706df48..914f7985 100644
--- a/src/game/server/gamecontroller.h
+++ b/src/game/server/gamecontroller.h
@@ -72,8 +72,8 @@ public:
 
 	void DoWarmup(int Seconds);
 
-	void StartRound();
-	void EndRound();
+	virtual void StartRound();
+	virtual void EndRound();
 	void ChangeMap(const char *pToMap);
 
 	bool IsFriendlyFire(int ClientID1, int ClientID2);
@@ -141,6 +141,8 @@ public:
 	int ClampTeam(int Team);
 
 	virtual void PostReset();
+	
+	virtual bool IsZCatch();
 };
 
 #endif