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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-17 11:23:21 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-17 11:23:21 +0000
commit35bcd41aa281325112dd09f12dce89236cca937d (patch)
treee1256dae0dce1e1183e309a4883a3dc609da61dd /src/game/server/gamecontext.hpp
parenta6be56dbdcbcd7b7a3ebf7dae7cd0537027486ea (diff)
downloadzcatch-35bcd41aa281325112dd09f12dce89236cca937d.tar.gz
zcatch-35bcd41aa281325112dd09f12dce89236cca937d.zip
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
Diffstat (limited to 'src/game/server/gamecontext.hpp')
-rw-r--r--src/game/server/gamecontext.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.hpp b/src/game/server/gamecontext.hpp
index 6e833178..106efd5f 100644
--- a/src/game/server/gamecontext.hpp
+++ b/src/game/server/gamecontext.hpp
@@ -58,6 +58,7 @@ public:
 	void create_damageind(vec2 p, float angle_mod, int amount);
 	void create_explosion(vec2 p, int owner, int weapon, bool bnodamage);
 	void create_smoke(vec2 p);
+	void create_hammerhit(vec2 p);
 	void create_playerspawn(vec2 p);
 	void create_death(vec2 p, int who);
 	void create_sound(vec2 pos, int sound, int mask=-1);