diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-17 11:23:21 +0000 |
| commit | 35bcd41aa281325112dd09f12dce89236cca937d (patch) | |
| tree | e1256dae0dce1e1183e309a4883a3dc609da61dd /src/game/server/gamecontext.hpp | |
| parent | a6be56dbdcbcd7b7a3ebf7dae7cd0537027486ea (diff) | |
| download | zcatch-35bcd41aa281325112dd09f12dce89236cca937d.tar.gz zcatch-35bcd41aa281325112dd09f12dce89236cca937d.zip | |
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
Diffstat (limited to 'src/game/server/gamecontext.hpp')
| -rw-r--r-- | src/game/server/gamecontext.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.hpp b/src/game/server/gamecontext.hpp index 6e833178..106efd5f 100644 --- a/src/game/server/gamecontext.hpp +++ b/src/game/server/gamecontext.hpp @@ -58,6 +58,7 @@ public: void create_damageind(vec2 p, float angle_mod, int amount); void create_explosion(vec2 p, int owner, int weapon, bool bnodamage); void create_smoke(vec2 p); + void create_hammerhit(vec2 p); void create_playerspawn(vec2 p); void create_death(vec2 p, int who); void create_sound(vec2 pos, int sound, int mask=-1); |