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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-20 23:00:46 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-10-20 23:00:46 +0000 |
| commit | ac1aeab149f704ab1b297be9c7662c5705e5e40d (patch) | |
| tree | 2c5fe9dcfe06c648ea2e1d8e87b638a76aeb1813 /src/game/server/gamecontext.cpp | |
| parent | 9f7a6a04b0862737ca4566fb443140025505a522 (diff) | |
| download | zcatch-ac1aeab149f704ab1b297be9c7662c5705e5e40d.tar.gz zcatch-ac1aeab149f704ab1b297be9c7662c5705e5e40d.zip | |
fixed incorrect handling of projectiel and laser owner
Diffstat (limited to 'src/game/server/gamecontext.cpp')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 76609fe6..c4b956ad 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -26,6 +26,13 @@ void GAMECONTEXT::clear() } +class CHARACTER *GAMECONTEXT::get_player_char(int client_id) +{ + if(client_id < 0 || client_id >= MAX_CLIENTS || !players[client_id]) + return 0; + return players[client_id]->get_character(); +} + void GAMECONTEXT::create_damageind(vec2 p, float angle, int amount) { float a = 3 * 3.14159f / 2 + angle; |