about summary refs log tree commit diff
path: root/src/game/server/gamecontext.cpp
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-20 23:00:46 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-20 23:00:46 +0000
commitac1aeab149f704ab1b297be9c7662c5705e5e40d (patch)
tree2c5fe9dcfe06c648ea2e1d8e87b638a76aeb1813 /src/game/server/gamecontext.cpp
parent9f7a6a04b0862737ca4566fb443140025505a522 (diff)
downloadzcatch-ac1aeab149f704ab1b297be9c7662c5705e5e40d.tar.gz
zcatch-ac1aeab149f704ab1b297be9c7662c5705e5e40d.zip
fixed incorrect handling of projectiel and laser owner
Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 76609fe6..c4b956ad 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -26,6 +26,13 @@ void GAMECONTEXT::clear()
 }
 
 
+class CHARACTER *GAMECONTEXT::get_player_char(int client_id)
+{
+	if(client_id < 0 || client_id >= MAX_CLIENTS || !players[client_id])
+		return 0;
+	return players[client_id]->get_character();
+}
+
 void GAMECONTEXT::create_damageind(vec2 p, float angle, int amount)
 {
 	float a = 3 * 3.14159f / 2 + angle;