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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-17 11:23:21 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-10-17 11:23:21 +0000
commit35bcd41aa281325112dd09f12dce89236cca937d (patch)
treee1256dae0dce1e1183e309a4883a3dc609da61dd /src/game/server/gamecontext.cpp
parenta6be56dbdcbcd7b7a3ebf7dae7cd0537027486ea (diff)
downloadzcatch-35bcd41aa281325112dd09f12dce89236cca937d.tar.gz
zcatch-35bcd41aa281325112dd09f12dce89236cca937d.zip
added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors
Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index a36a9144..76609fe6 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -45,6 +45,18 @@ void GAMECONTEXT::create_damageind(vec2 p, float angle, int amount)
 	}
 }
 
+void GAMECONTEXT::create_hammerhit(vec2 p)
+{
+	// create the event
+	NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)events.create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
+	if(ev)
+	{
+		ev->x = (int)p.x;
+		ev->y = (int)p.y;
+	}
+}
+
+
 void GAMECONTEXT::create_explosion(vec2 p, int owner, int weapon, bool bnodamage)
 {
 	// create the event