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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-23 07:43:41 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-09-23 07:43:41 +0000
commit33b50738e63a3c79861bcfd88cb39377f85776c4 (patch)
treea7857f0b219e02337da6d8a1a6b66693760b9b6e /src/game/server/gamecontext.cpp
parente21b6983abaefd0037435c76e9b41cfbbfbe51d5 (diff)
downloadzcatch-33b50738e63a3c79861bcfd88cb39377f85776c4.tar.gz
zcatch-33b50738e63a3c79861bcfd88cb39377f85776c4.zip
added dead reckoning to the characters
Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index dfea7e91..0f81167d 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -1,3 +1,4 @@
+#include <new>
 #include <engine/e_server_interface.h>
 #include "gamecontext.hpp"
 
@@ -5,14 +6,28 @@ GAMECONTEXT game;
 
 GAMECONTEXT::GAMECONTEXT()
 {
-	clear();
+	for(int i = 0; i < MAX_CLIENTS; i++)
+		players[i].init(-1);
+}
+
+GAMECONTEXT::~GAMECONTEXT()
+{
 }
 
 void GAMECONTEXT::clear()
 {
+	this->~GAMECONTEXT();
+	mem_zero(this, sizeof(*this));
+	new (this) GAMECONTEXT();
 	// reset all players
+	/*
 	for(int i = 0; i < MAX_CLIENTS; i++)
 		players[i].init(-1);
+	
+	world.~GAMEWORLD();
+	mem_zero(&world, sizeof(world));
+	world.GAMEWORLD();
+	*/
 }