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| author | oy <Tom_Adams@web.de> | 2011-03-26 22:38:05 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-03-26 22:38:05 +0100 |
| commit | 722644008f05dee4994c955b89be1d2342077d32 (patch) | |
| tree | 9beb034cddfd8d1e145f70258346aad1787777bb /src/game/server/gamecontext.cpp | |
| parent | 5b328e54842b128881237ed608705b596f310ce8 (diff) | |
| download | zcatch-722644008f05dee4994c955b89be1d2342077d32.tar.gz zcatch-722644008f05dee4994c955b89be1d2342077d32.zip | |
added a respawn delay command for tdm
Diffstat (limited to 'src/game/server/gamecontext.cpp')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 907542f2..6a7cc1f9 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -948,7 +948,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) pPlayer->m_LastKill = Server()->Tick(); pPlayer->KillCharacter(WEAPON_SELF); - pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3; } } |