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authoroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
committeroy <Tom_Adams@web.de>2011-03-26 22:38:05 +0100
commit722644008f05dee4994c955b89be1d2342077d32 (patch)
tree9beb034cddfd8d1e145f70258346aad1787777bb /src/game/server/gamecontext.cpp
parent5b328e54842b128881237ed608705b596f310ce8 (diff)
downloadzcatch-722644008f05dee4994c955b89be1d2342077d32.tar.gz
zcatch-722644008f05dee4994c955b89be1d2342077d32.zip
added a respawn delay command for tdm
Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 907542f2..6a7cc1f9 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -948,7 +948,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
 		
 		pPlayer->m_LastKill = Server()->Tick();
 		pPlayer->KillCharacter(WEAPON_SELF);
-		pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3;
 	}
 }