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authorJakob Fries <jakob.fries@gmail.com>2007-08-09 00:18:11 +0000
committerJakob Fries <jakob.fries@gmail.com>2007-08-09 00:18:11 +0000
commitd5e3c556bf1812c89dea13a5924e619dd2b8ccef (patch)
treeebce2f13931d905a656eb0d4ccc470ac87f4fdb8 /src/game/server/game_server.h
parent204a66b6105aae0a40293464c76076f2b188ff45 (diff)
downloadzcatch-d5e3c556bf1812c89dea13a5924e619dd2b8ccef.tar.gz
zcatch-d5e3c556bf1812c89dea13a5924e619dd2b8ccef.zip
emotes
Diffstat (limited to 'src/game/server/game_server.h')
-rw-r--r--src/game/server/game_server.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/game_server.h b/src/game/server/game_server.h
index f084ae16..91727b06 100644
--- a/src/game/server/game_server.h
+++ b/src/game/server/game_server.h
@@ -218,6 +218,9 @@ public:
 	int attack_tick;
 	
 	int damage_taken;
+
+	int emote_type;
+	int emote_stop;
 	
 	// we need a defered position so we can handle the physics correctly
 	baselib::vec2 defered_pos;