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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-30 07:15:26 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-30 07:15:26 +0000
commitc919da6640a34d49cc128c8eed1ba383463bbc6f (patch)
treee329cbc1095f92056f7d2e449442555dddb9e4cc /src/game/server/game_server.h
parent0e7054a24abfe2074aa5bbc556205cf2381bb87a (diff)
downloadzcatch-c919da6640a34d49cc128c8eed1ba383463bbc6f.tar.gz
zcatch-c919da6640a34d49cc128c8eed1ba383463bbc6f.zip
made stuff for ctf. all editor stuff for it is done. the ctf logic has to be written.
Diffstat (limited to 'src/game/server/game_server.h')
-rw-r--r--src/game/server/game_server.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/server/game_server.h b/src/game/server/game_server.h
index 3722713b..b691e0de 100644
--- a/src/game/server/game_server.h
+++ b/src/game/server/game_server.h
@@ -112,12 +112,16 @@ class gameobject : public entity
 	int sudden_death;
 	
 public:
+	class flag *flags[2];
+	vec2 flagsstands[2];
+	
 	int gametype;
 	gameobject();
 	virtual void post_reset();
 	virtual void tick();
 	virtual void tick_dm();
 	virtual void tick_tdm();
+	virtual void tick_ctf();
 	virtual void snap(int snapping_client);
 	virtual int getteam(int notthisid);
 };