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| author | Joel de Vahl <joel@stalverk80.se> | 2007-07-26 14:08:56 +0000 |
|---|---|---|
| committer | Joel de Vahl <joel@stalverk80.se> | 2007-07-26 14:08:56 +0000 |
| commit | daef2cff77f59388a46c54d5f7e5270ca08a6ec7 (patch) | |
| tree | 4dd74df4b5614f957bef9a335c530b12ecc17ee6 /src/game/server/game_server.cpp | |
| parent | ebe42f54d030355944722d6493acdddfbfd3839e (diff) | |
| download | zcatch-daef2cff77f59388a46c54d5f7e5270ca08a6ec7.tar.gz zcatch-daef2cff77f59388a46c54d5f7e5270ca08a6ec7.zip | |
The flump makes sound when exploding.
Diffstat (limited to 'src/game/server/game_server.cpp')
| -rw-r--r-- | src/game/server/game_server.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index 5a08a1d7..d1b3c44b 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -549,7 +549,7 @@ void projectile::tick() entity *targetplayer = (entity*)intersect_player(oldpos, pos, new_pos, powner); if(targetplayer || lifespan < 0 || col_check_point((int)pos.x, (int)pos.y)) { - if (lifespan >= 0) + if (lifespan >= 0 || weapon == WEAPON_ROCKET) create_sound(pos, sound_impact); if (flags & PROJECTILE_FLAGS_EXPLODE) |