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authorJoel de Vahl <joel@stalverk80.se>2007-07-26 14:08:56 +0000
committerJoel de Vahl <joel@stalverk80.se>2007-07-26 14:08:56 +0000
commitdaef2cff77f59388a46c54d5f7e5270ca08a6ec7 (patch)
tree4dd74df4b5614f957bef9a335c530b12ecc17ee6 /src/game/server/game_server.cpp
parentebe42f54d030355944722d6493acdddfbfd3839e (diff)
downloadzcatch-daef2cff77f59388a46c54d5f7e5270ca08a6ec7.tar.gz
zcatch-daef2cff77f59388a46c54d5f7e5270ca08a6ec7.zip
The flump makes sound when exploding.
Diffstat (limited to 'src/game/server/game_server.cpp')
-rw-r--r--src/game/server/game_server.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp
index 5a08a1d7..d1b3c44b 100644
--- a/src/game/server/game_server.cpp
+++ b/src/game/server/game_server.cpp
@@ -549,7 +549,7 @@ void projectile::tick()
 	entity *targetplayer = (entity*)intersect_player(oldpos, pos, new_pos, powner);
 	if(targetplayer || lifespan < 0 || col_check_point((int)pos.x, (int)pos.y))
 	{
-		if (lifespan >= 0)
+		if (lifespan >= 0 || weapon == WEAPON_ROCKET)
 			create_sound(pos, sound_impact);
 			
 		if (flags & PROJECTILE_FLAGS_EXPLODE)