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| author | oy <Tom_Adams@web.de> | 2010-12-16 03:29:08 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-12-16 03:29:08 +0100 |
| commit | 0121f273112624d531d57fb37cb1bdf9e7c537df (patch) | |
| tree | ed517e71def6310b13e2ab491ce1b6bee4ac904d /src/game/server/eventhandler.cpp | |
| parent | 54f138f89445def6060209d21f153b1e5378d58d (diff) | |
| download | zcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.tar.gz zcatch-0121f273112624d531d57fb37cb1bdf9e7c537df.zip | |
fixed server crash on too many snap items. Closes #317
Diffstat (limited to 'src/game/server/eventhandler.cpp')
| -rw-r--r-- | src/game/server/eventhandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp index 25eddba2..deb1ca4e 100644 --- a/src/game/server/eventhandler.cpp +++ b/src/game/server/eventhandler.cpp @@ -50,7 +50,8 @@ void CEventHandler::Snap(int SnappingClient) if(SnappingClient == -1 || distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, vec2(ev->m_X, ev->m_Y)) < 1500.0f) { void *d = GameServer()->Server()->SnapNewItem(m_aTypes[i], i, m_aSizes[i]); - mem_copy(d, &m_aData[m_aOffsets[i]], m_aSizes[i]); + if(d) + mem_copy(d, &m_aData[m_aOffsets[i]], m_aSizes[i]); } } } |