From 0121f273112624d531d57fb37cb1bdf9e7c537df Mon Sep 17 00:00:00 2001 From: oy Date: Thu, 16 Dec 2010 03:29:08 +0100 Subject: fixed server crash on too many snap items. Closes #317 --- src/game/server/eventhandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/server/eventhandler.cpp') diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp index 25eddba2..deb1ca4e 100644 --- a/src/game/server/eventhandler.cpp +++ b/src/game/server/eventhandler.cpp @@ -50,7 +50,8 @@ void CEventHandler::Snap(int SnappingClient) if(SnappingClient == -1 || distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, vec2(ev->m_X, ev->m_Y)) < 1500.0f) { void *d = GameServer()->Server()->SnapNewItem(m_aTypes[i], i, m_aSizes[i]); - mem_copy(d, &m_aData[m_aOffsets[i]], m_aSizes[i]); + if(d) + mem_copy(d, &m_aData[m_aOffsets[i]], m_aSizes[i]); } } } -- cgit 1.4.1