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| author | oy <Tom_Adams@web.de> | 2012-01-10 00:49:31 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2012-01-10 00:49:31 +0100 |
| commit | dfe91338f03534a6c8ed596f16742e7a1617d78e (patch) | |
| tree | 4f2f93488745628c56dbd4d29d8b482dc584a724 /src/game/server/entity.h | |
| parent | 9251796c3a8e3f31f9aa52ef84b9e0ce475d2f9b (diff) | |
| download | zcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.tar.gz zcatch-dfe91338f03534a6c8ed596f16742e7a1617d78e.zip | |
added pause command. Closes #15
Diffstat (limited to 'src/game/server/entity.h')
| -rw-r--r-- | src/game/server/entity.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/server/entity.h b/src/game/server/entity.h index b9b33eb7..0f838730 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -106,6 +106,12 @@ public: virtual void TickDefered() {} /* + Function: TickPaused + Called when the game is paused, to freeze the state and position of the entity. + */ + virtual void TickPaused() {} + + /* Function: snap Called when a new snapshot is being generated for a specific client. |