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authorMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-28 00:33:40 +0100
committerMarius "Teelevision" Neugebauer <marius@teele.eu>2014-03-28 00:33:40 +0100
commit9e266f4c1dafdba5b562e46bba3eca9dfddb95f3 (patch)
tree103759bae45803af69b6c04ea816b3e9080b7aa2 /src/game/server/entity.h
parent814138ac95e0f46702c02aba4bef722e08f903d3 (diff)
downloadzcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.tar.gz
zcatch-9e266f4c1dafdba5b562e46bba3eca9dfddb95f3.zip
anti-spray protection for some cases
Diffstat (limited to 'src/game/server/entity.h')
-rw-r--r--src/game/server/entity.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/server/entity.h b/src/game/server/entity.h
index 0f838730..7abf76c9 100644
--- a/src/game/server/entity.h
+++ b/src/game/server/entity.h
@@ -154,6 +154,11 @@ public:
 			Contains the current posititon of the entity.
 	*/
 	vec2 m_Pos;
+	
+	// nearby characters
+	bool m_CharactersNearbyInitialized;
+	bool m_CharactersNearby[MAX_CLIENTS];
+	void SetCharactersNearby();
 };
 
 #endif