about summary refs log tree commit diff
path: root/src/game/server/entities
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-08-27 15:48:50 +0000
commitdfe499248f1b1236487156b28e4a535d7963fe35 (patch)
treea750b0f28cfd3f3e252602681412ac1adc6d29c7 /src/game/server/entities
parentd711dd190cac809a9bd278fba03ed974812bb863 (diff)
downloadzcatch-dfe499248f1b1236487156b28e4a535d7963fe35.tar.gz
zcatch-dfe499248f1b1236487156b28e4a535d7963fe35.zip
major commit. game client restructure. not complete, loads of stuff not working, but the structure is there
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 0e15794e..f9e53e61 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -692,10 +692,6 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 	if(from == player->client_id)
 		dmg = max(1, dmg/2);
 
-	// CTF and TDM (TODO: check for FF)
-	//if (gameobj->gametype != GAMETYPE_DM && from >= 0 && players[from].team == team)
-		//return false;
-
 	damage_taken++;
 
 	// create healthmod indicator