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| author | Teetime <teetimetw@yahoo.de> | 2011-11-06 01:46:13 +0100 |
|---|---|---|
| committer | Teetime <teetimetw@yahoo.de> | 2011-11-06 01:46:13 +0100 |
| commit | 3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e (patch) | |
| tree | 271d4a9b69d8cc27e4dcfa482f76e23ba13f57e3 /src/game/server/entities | |
| parent | 9c9168d4ccd732c231e2c1433060643b331789c9 (diff) | |
| download | zcatch-3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e.tar.gz zcatch-3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e.zip | |
small fix
Diffstat (limited to 'src/game/server/entities')
| -rw-r--r-- | src/game/server/entities/character.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index d09bc714..17aa47ca 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -732,6 +732,8 @@ void CCharacter::Die(int Killer, int Weapon) // this is for auto respawn after 3 secs m_pPlayer->m_DieTick = Server()->Tick(); + // unfreeze the player + m_pPlayer->m_FreezeTicks = 0; m_Alive = false; GameServer()->m_World.RemoveEntity(this); |