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authorTeetime <teetimetw@yahoo.de>2011-11-06 01:46:13 +0100
committerTeetime <teetimetw@yahoo.de>2011-11-06 01:46:13 +0100
commit3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e (patch)
tree271d4a9b69d8cc27e4dcfa482f76e23ba13f57e3 /src/game/server/entities
parent9c9168d4ccd732c231e2c1433060643b331789c9 (diff)
downloadzcatch-3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e.tar.gz
zcatch-3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e.zip
small fix
Diffstat (limited to 'src/game/server/entities')
-rw-r--r--src/game/server/entities/character.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index d09bc714..17aa47ca 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -732,6 +732,8 @@ void CCharacter::Die(int Killer, int Weapon)
 
 	// this is for auto respawn after 3 secs
 	m_pPlayer->m_DieTick = Server()->Tick();
+	// unfreeze the player
+	m_pPlayer->m_FreezeTicks = 0;
 
 	m_Alive = false;
 	GameServer()->m_World.RemoveEntity(this);