From 3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e Mon Sep 17 00:00:00 2001 From: Teetime Date: Sun, 6 Nov 2011 01:46:13 +0100 Subject: small fix --- src/game/server/entities/character.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/server/entities') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index d09bc714..17aa47ca 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -732,6 +732,8 @@ void CCharacter::Die(int Killer, int Weapon) // this is for auto respawn after 3 secs m_pPlayer->m_DieTick = Server()->Tick(); + // unfreeze the player + m_pPlayer->m_FreezeTicks = 0; m_Alive = false; GameServer()->m_World.RemoveEntity(this); -- cgit 1.4.1