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| author | oy <Tom_Adams@web.de> | 2011-01-08 11:34:19 +0100 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2011-01-08 11:34:19 +0100 |
| commit | df47aedbfebd9d5ab71cb8aeeede83a77c36de95 (patch) | |
| tree | f69e1083a8da580265fd139807588ac21e722bc1 /src/game/server/entities/projectile.cpp | |
| parent | 26f7c67895dd49e8ed91bf7a4c67aff485119087 (diff) | |
| download | zcatch-df47aedbfebd9d5ab71cb8aeeede83a77c36de95.tar.gz zcatch-df47aedbfebd9d5ab71cb8aeeede83a77c36de95.zip | |
reset flags and projectiles when leaving the game layer too much. Closes #385
Diffstat (limited to 'src/game/server/entities/projectile.cpp')
| -rw-r--r-- | src/game/server/entities/projectile.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp index 5b3bc482..f5c376a2 100644 --- a/src/game/server/entities/projectile.cpp +++ b/src/game/server/entities/projectile.cpp @@ -67,7 +67,7 @@ void CProjectile::Tick() m_LifeSpan--; - if(TargetChr || Collide || m_LifeSpan < 0) + if(TargetChr || Collide || m_LifeSpan < 0 || GameLayerClipped(CurPos)) { if(m_LifeSpan >= 0 || m_Weapon == WEAPON_GRENADE) GameServer()->CreateSound(CurPos, m_SoundImpact); |