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authoroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
committeroy <Tom_Adams@web.de>2011-01-19 18:27:50 +0100
commit19a9462fe88b2573ab9f24a2890d4affb2bdcf47 (patch)
tree699ea43000384716ef42843b2f2a7f33010f9a67 /src/game/server/entities/projectile.cpp
parent7ca7c95bc0d29aca731838d9c404c038cbc15599 (diff)
downloadzcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.tar.gz
zcatch-19a9462fe88b2573ab9f24a2890d4affb2bdcf47.zip
removed double entity list in gameworld and cleaned up connected stuff
Diffstat (limited to 'src/game/server/entities/projectile.cpp')
-rw-r--r--src/game/server/entities/projectile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index f5c376a2..6e256e95 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -6,7 +6,7 @@
 
 CProjectile::CProjectile(CGameWorld *pGameWorld, int Type, int Owner, vec2 Pos, vec2 Dir, int Span,
 		int Damage, bool Explosive, float Force, int SoundImpact, int Weapon)
-: CEntity(pGameWorld, NETOBJTYPE_PROJECTILE)
+: CEntity(pGameWorld, CGameWorld::ENTTYPE_PROJECTILE)
 {
 	m_Type = Type;
 	m_Pos = Pos;