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authorTeetime <TeetimeTW@yahoo.de>2013-01-12 07:59:20 +0100
committerTeetime <TeetimeTW@yahoo.de>2013-01-12 07:59:20 +0100
commit90770bc12e3266cf428b66abbbd4d6bb85a5bc55 (patch)
tree6a51446a4a1ea4ca73ce61bd97bb4bad5a48c431 /src/game/server/entities/laser.cpp
parent198122516365d17a489cc86f205d44cc0008f99d (diff)
downloadzcatch-90770bc12e3266cf428b66abbbd4d6bb85a5bc55.tar.gz
zcatch-90770bc12e3266cf428b66abbbd4d6bb85a5bc55.zip
Refactored some things, corrected indentation etc..
Diffstat (limited to 'src/game/server/entities/laser.cpp')
-rw-r--r--src/game/server/entities/laser.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp
index f45a1d1d..eb1145c5 100644
--- a/src/game/server/entities/laser.cpp
+++ b/src/game/server/entities/laser.cpp
@@ -69,7 +69,7 @@ void CLaser::DoBounce()
 
 			GameServer()->CreateSound(m_Pos, SOUND_RIFLE_BOUNCE);
 
-			if(m_Bounces == 1 && g_Config.m_SvLaserjumps && GameServer()->m_pController->IsZCatch())
+			if(m_Bounces == 1 && g_Config.m_SvLaserjumps)
 				GameServer()->CreateExplosion(m_Pos, m_Owner, WEAPON_GAME, false);
 		}
 	}