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authorTeetime <TeetimeTW@yahoo.de>2012-02-17 19:31:43 +0100
committerTeetime <TeetimeTW@yahoo.de>2012-02-17 19:31:43 +0100
commitfc99167e687ba688ce9306bbec7e801450c917be (patch)
treeb440f2568a98b4b6a8db17925a299142adead7fa /src/game/server/entities/character.cpp
parent206e9adb9140c3c8963661f534703de33f8abe05 (diff)
parent44a47d4253a829abcf50dac5586fd9a351f0c66b (diff)
downloadzcatch-fc99167e687ba688ce9306bbec7e801450c917be.tar.gz
zcatch-fc99167e687ba688ce9306bbec7e801450c917be.zip
Merge branch 'master' into zCatch-Exp
Conflicts:
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/server/server.h
	src/engine/shared/network.h
	src/engine/shared/network_server.cpp
	src/game/server/player.h
Diffstat (limited to 'src/game/server/entities/character.cpp')
-rw-r--r--src/game/server/entities/character.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index aab489bf..f64a16e3 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -538,7 +538,7 @@ void CCharacter::OnPredictedInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_Input, pNewInput, sizeof(m_Input));
 	m_NumInputs++;
 
-	// or are not allowed to aim in the center
+	// it is not allowed to aim in the center
 	if(m_Input.m_TargetX == 0 && m_Input.m_TargetY == 0)
 		m_Input.m_TargetY = -1;
 }
@@ -551,6 +551,10 @@ void CCharacter::OnDirectInput(CNetObj_PlayerInput *pNewInput)
 	mem_copy(&m_LatestPrevInput, &m_LatestInput, sizeof(m_LatestInput));
 	mem_copy(&m_LatestInput, pNewInput, sizeof(m_LatestInput));
 
+	// it is not allowed to aim in the center
+	if(m_LatestInput.m_TargetX == 0 && m_LatestInput.m_TargetY == 0)
+		m_LatestInput.m_TargetY = -1;
+
 	if(m_NumInputs > 2 && m_pPlayer->GetTeam() != TEAM_SPECTATORS)
 	{
 		HandleWeaponSwitch();
@@ -705,6 +709,20 @@ void CCharacter::TickDefered()
 	}
 }
 
+void CCharacter::TickPaused()
+{
+	++m_AttackTick;
+	++m_DamageTakenTick;
+	++m_Ninja.m_ActivationTick;
+	++m_ReckoningTick;
+	if(m_LastAction != -1)
+		++m_LastAction;
+	if(m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart > -1)
+		++m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart;
+	if(m_EmoteStop > -1)
+		++m_EmoteStop;
+}
+
 bool CCharacter::IncreaseHealth(int Amount)
 {
 	if(m_Health >= 10)