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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-09-24 09:03:49 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-09-24 09:03:49 +0000 |
| commit | eb21e9d6bb772c6fba533bfe4b421dc7efe181b1 (patch) | |
| tree | 0d94fb38f7244e2495527d66d8e5ae2c9e155da2 /src/game/server/entities/character.cpp | |
| parent | d9d37b945ee5796553794ef33249c22490494391 (diff) | |
| download | zcatch-eb21e9d6bb772c6fba533bfe4b421dc7efe181b1.tar.gz zcatch-eb21e9d6bb772c6fba533bfe4b421dc7efe181b1.zip | |
cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs
Diffstat (limited to 'src/game/server/entities/character.cpp')
| -rw-r--r-- | src/game/server/entities/character.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 60acdca8..e79962c2 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -32,6 +32,9 @@ static INPUT_COUNT count_input(int prev, int cur) return c; } + +MACRO_ALLOC_POOL_ID_IMPL(CHARACTER, MAX_CLIENTS) + // player CHARACTER::CHARACTER() : ENTITY(NETOBJTYPE_CHARACTER) |