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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-22 07:52:33 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-08-22 07:52:33 +0000
commit8b3c16e6152a527f9aec1a88a9eed74119de7000 (patch)
treef0bde5cea15e696e42cade06a3b12ff6b13acc57 /src/game/mapres_col.h
parent9899666a7ce6679a3b9667ab09f615f4d0769c16 (diff)
downloadzcatch-8b3c16e6152a527f9aec1a88a9eed74119de7000.tar.gz
zcatch-8b3c16e6152a527f9aec1a88a9eed74119de7000.zip
major engine cleanup. dependency on baselib removed. engine is now C code (not ansi tho). some other cruft removed aswell
Diffstat (limited to 'src/game/mapres_col.h')
-rw-r--r--src/game/mapres_col.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/mapres_col.h b/src/game/mapres_col.h
index 83690577..bc23d4d6 100644
--- a/src/game/mapres_col.h
+++ b/src/game/mapres_col.h
@@ -1,4 +1,4 @@
-#include <baselib/vmath.h>
+#include <game/vmath.h>
 
 struct mapres_collision
 {
@@ -9,4 +9,4 @@ struct mapres_collision
 
 int col_init(int dividor);
 int col_check_point(int x, int y);
-bool col_intersect_line(baselib::vec2 pos0, baselib::vec2 pos1, baselib::vec2 *out);
+bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);