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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 22:20:35 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-11-18 22:20:35 +0000
commitd66a2a46efd9369d918a60d5483c23ed39e8dd58 (patch)
tree4e3e1ef791cd3f73d2a2a333aeb3608c130ea92d /src/game/game_protocol.h
parentb44a3edfe9363163ab129594cba51a989c042644 (diff)
downloadzcatch-d66a2a46efd9369d918a60d5483c23ed39e8dd58.tar.gz
zcatch-d66a2a46efd9369d918a60d5483c23ed39e8dd58.zip
fixed menu switching problems and some compile errors
Diffstat (limited to 'src/game/game_protocol.h')
-rw-r--r--src/game/game_protocol.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/game_protocol.h b/src/game/game_protocol.h
index d2f2b6e5..eb59590a 100644
--- a/src/game/game_protocol.h
+++ b/src/game/game_protocol.h
@@ -160,7 +160,7 @@ struct obj_flag
 {
 	int x, y;
 	int team;
-	int local_carry; // is set if the local player has the flag
+	int carried_by; // is set if the local player has the flag
 };
 
 // core object needed for physics